Carrier Command 2 Events, News and Custom Maps


  • Rev:QoL

    I’ve been thinking about a handful of basic quality-of-life changes. I will have a go at getting started on these soon, they won’t all be game altering as-such, but should make a few things easier Bridge HUD toggles Some people like the HUD, others less so. So I’m going to add a control switch that…

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  • Econ Brainstorm

    All along since starting to think about a new “cargo” type I’ve had the nagging feeling that making unit production more complex, slower or harder won’t be that well received (or more fun). So I started thinking, what could some new resource/cargo/item be used to do, or be traded/spent to unlock. As I’ve probably posted…

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  • Designing Extra Cargo

    In my earlier post Brain Dump: New Cargo I mentioned the idea of having more cargo types. In CC2 this isn’t as simple as adding something to a list, we don’t have access to that kind of modding (not yet anyway). So this is a LOT more complex. This is what I call a ‘Cooperative Cover’…

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  • Brain Dump: New Cargo

    So.. Thinking out loud here. This is more like a scratch pad of possibly bad ideas, so bear with me. I have this idea that it might be useful to add more types of barge cargo, specifically, cargo that we could treat like components required to build complex things like aircraft. Off the top of…

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  • Brainstorming the Road Ahead

    Rev 1.6 is live, It’s also due to be on the Tricky’s PvP servers soon so should get a lot more play-testing and perhaps a few tweaks based on feedback, but it’s “done” for it’s set of features. This of course means I’ve started thinking about what to do next… The Meta picture We’ve seen…

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  • Rev:1.6 Released

    Revolution 1.6

    https://steamcommunity.com/sharedfiles/filedetails/?id=3460002110 The 2026 release of Rev:1.6 is here! Rev 1.6 is available on the workshop (1.5 still available). Unlike previous releases this one wont overwrite your mod if you are subscribed to 1.5. You’ll have to subscribe to 1.6 and enable it. This is to prevent compatibility bugs with existing saved games and with steam…

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  • The Rev 1.6 Release Planning

    One of the main differences between 1.5 and 1.6 is that 1.6 includes more of the features as standard (carrier VLS, HD screens, Helm HUD, 2x water speed units). In 1.5 these were provided by optionally adding a handful of other mods. I am in two minds now. Do I continue with this forced change?…

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  • CC2 Update 1.5.14

    The fine folks at Geometa have given us an early Christmas present in the form of another game update! https://store.steampowered.com/news/app/1489630/view/505096644727931891?l=english GRNO and others have already eagerly dived into testing, to get a feel for what this means for the deeper PvP and PvE game. The ability for players to control the lights on their own…

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  • 2025 in Carrier command 2

    2025 is drawing to a close, and well, it’s been a BIG year for our favorite game! In the last year, Carrier Command 2 has three HUGE updates and lots of popular mods! “Modded Game Values” opened the door for a new class of mods, many of those on the top mods list are ones…

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  • CC2 Unit Presets

    I’ve been working quietly on more Rev 1.6 updates. One that I’d not planned for but I think you’ll all like is “Unit Presets” If you watch the video, you’ll notice that on the loadout screen, many chassis types have several extra icons up on their title bar. Each one of these buttons offers a…

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